I often read that for an FPS or an MMO information is being sent at an interval rate of x ms, presumably positional data. But what i wonder is, what is being sent?
Lets say a player moves and it informs the server every x ms..
Does the server also wait x ms, group up changed player positions and send out a list of positions to the nearby players
- send a 1000 players a list of 1000 positions (1000 * 1 )
or
does the server echo the changed position asap and broadcast it to every nearby...
Should position-data be grouped?
Lets say a player moves and it informs the server every x ms..
Does the server also wait x ms, group up changed player positions and send out a list of positions to the nearby players
- send a 1000 players a list of 1000 positions (1000 * 1 )
or
does the server echo the changed position asap and broadcast it to every nearby...
Should position-data be grouped?