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Photon Network Instantiate Problem

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I am making a multiplayer game and I have the code to connect to the server and join a room and all that. But when I try to do "PhotonNetwork.Instansiate("Seeker", Vector3.zero, Quaternion.identity, 0);" It just says failed to instantiate prefab "Seeker". It doesn't tell me why, just that it failed to do so. How do I fix this?

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