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SyncVar problem

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Hello,

i got a Weapon which does not have local authority and this code attached:
Code (CSharp):
  1. public class Weapon : NetworkBehaviour
  2. {
  3.     [SyncVar(hook = "AddToCharacter")]
  4.     public NetworkInstanceId userID;
  5.  
  6.     private void AddToCharacter(NetworkInstanceId userID)
  7.     {
  8.         this.userID = userID;
  9.         var user = ClientScene.objects[userID].GetComponent<Character>();
  10.         user.equipment.AddWeapon(this);
  11.     }
  12. }
userID is assigned during player creation.

Now when i join...

SyncVar problem

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