Is there a way to transfer client authority of an object from player to player?
As an example, I want the server to spawn a cube (without rigidbody) - and have two players be able to move it around by manipulating the transform via grab scripts.
Right now the docs seem to indicate that anytime you'd "pick up" the game object you would have to destroy and recreate with NetworkServer.SpawnWithClientAuthority. That can't be accurate, can it?
As it stands right now, the host can move the cube...
Transfer client authority?
As an example, I want the server to spawn a cube (without rigidbody) - and have two players be able to move it around by manipulating the transform via grab scripts.
Right now the docs seem to indicate that anytime you'd "pick up" the game object you would have to destroy and recreate with NetworkServer.SpawnWithClientAuthority. That can't be accurate, can it?
As it stands right now, the host can move the cube...
Transfer client authority?