on a player object spawned by the networkmanager or from the derived networkmanager (I tried doing it from both classes), I call a CmdSpawnPlayer that I want to spawn a different, new object for the player.
I've tried SpawnWithClientAuthority (wanting the player to control the two objects) --didn't work and tried ReplacePlayerForConnection thinking maybe there was some issue with the client only being able to control 1 object (though I thought it should be able to have authority over more...
5.2.1p3 SpawnWithClientAuthority and ReplacePlayerForConnection Crash Unity (windows 7)
I've tried SpawnWithClientAuthority (wanting the player to control the two objects) --didn't work and tried ReplacePlayerForConnection thinking maybe there was some issue with the client only being able to control 1 object (though I thought it should be able to have authority over more...
5.2.1p3 SpawnWithClientAuthority and ReplacePlayerForConnection Crash Unity (windows 7)