Hi!
I'm very new when it comes to networking. What I want to do is write a server in C++ and connect it to a client made using Unity. Could you point me in the general direction of how to approach this? What would be a good C++ networking library to use that can easily interact with Unity?
To give you a general idea of the kind of networking required: All the client has to do is send keyboard input to the server once every second or so, and the server sends some game state back every...
What is the easiest approach for connecting a Unity client with a C++ server?
I'm very new when it comes to networking. What I want to do is write a server in C++ and connect it to a client made using Unity. Could you point me in the general direction of how to approach this? What would be a good C++ networking library to use that can easily interact with Unity?
To give you a general idea of the kind of networking required: All the client has to do is send keyboard input to the server once every second or so, and the server sends some game state back every...
What is the easiest approach for connecting a Unity client with a C++ server?