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Non-smooth movement with NetworkTransform

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Hi,

I'm using HLAPI for networking of my game and have used NetworkTransform on my characters but no matter how I change the component's values, the movement is not smooth. Like it's not interpolating. I see snappy movement on the local client.

I've written my own character controller and doesn't use physic but has a Rigidbody 2D attached to it. I've tried "Sync Transform" among other settings for "Transform Sync Mode" but they don't different much.

Cheers.

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