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Dynamic Object Spawning

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Hello,
I have been trying to spawn my Tile prefab on a server so that any clients that connect will have the same tile spawned in the same position. The problem, however, is that when the Tile is spawned for the clients, the sprite property on the SpriteRenderer component is set to "None (Sprite)" for all clients except the host even though it was set to a value before being spawned.

Is it possible to spawn a dynamically created GameObject so that it synchronizes all of its component data...

Dynamic Object Spawning

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