Hi,
I'd like to set up a simple multiplayer environment. At server start several prefabs need to be instantiated and spawned which is why i created a game object, attached a network identity and put a script in it:
public class Spawner : NetworkBehaviour {
...
public override void OnStartServer()
{
// create and spawn
}
}
Strangely the OnStartServer() never gets called. Could anyone shed some light on this please?
I'd like to set up a simple multiplayer environment. At server start several prefabs need to be instantiated and spawned which is why i created a game object, attached a network identity and put a script in it:
public class Spawner : NetworkBehaviour {
...
public override void OnStartServer()
{
// create and spawn
}
}
Strangely the OnStartServer() never gets called. Could anyone shed some light on this please?