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Managing variables over Multiplayer Networking (UNET)

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Okay... I'm spending days to understand how to do some simple things.

I'm simplifying my situation in a way that you guys can understand what's my problem.

I have a cube which changes the color with a right mouse click or a left click on a button.
The simple click works on both host and client, the button works on the host, it doesn't on the client.

playerLogics.cs
Code (CSharp):
  1. using UnityEngine;
  2. using System.Collections;
  3. using UnityEngine.Networking;
  4.  
  5. public class playerLogics :...
Managing variables over Multiplayer Networking (UNET)

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