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Preserving objects with Local Player Authority after client disconnection

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Currently when a client disconnects, any objects with local player authority owned by that player are destroyed. I don't want this behavior. Instead, they should continue to exist and their ownership should be passed back to the server.

Is there any way to achieve this? Either changing the functionality globally or a way to "save" them individually would work, as long as it doesn't involve remaking them from scratch along with everything that would entail.

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