Hi all,
I am running Unity 5.2.1f1.
The documentation states (http://docs.unity3d.com/Manual/UNetActions.html):
When running a game as a host with a LocalClient, ClientRpc calls will be invoked on the LocalClient - even though it is in the same process as the server. So the behaviour of LocalClients and RemoteClients is the same for ClientRpc calls.
I have a simple setup with only a host (no additional clients involved, just Server and LocalClient)
Making ClientRpc...
RpcClient on LocalClient does not work after Host restart
I am running Unity 5.2.1f1.
The documentation states (http://docs.unity3d.com/Manual/UNetActions.html):
When running a game as a host with a LocalClient, ClientRpc calls will be invoked on the LocalClient - even though it is in the same process as the server. So the behaviour of LocalClients and RemoteClients is the same for ClientRpc calls.
I have a simple setup with only a host (no additional clients involved, just Server and LocalClient)
Making ClientRpc...
RpcClient on LocalClient does not work after Host restart