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RpcClient on LocalClient does not work after Host restart

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Hi all,

I am running Unity 5.2.1f1.

The documentation states (http://docs.unity3d.com/Manual/UNetActions.html):

When running a game as a host with a LocalClient, ClientRpc calls will be invoked on the LocalClient - even though it is in the same process as the server. So the behaviour of LocalClients and RemoteClients is the same for ClientRpc calls.

I have a simple setup with only a host (no additional clients involved, just Server and LocalClient)
Making ClientRpc...

RpcClient on LocalClient does not work after Host restart

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