I have never used it, and the documentation at http://docs.unity3d.com/Manual/UNetActions.html doesn't make much sense to me.
I have used commands and [SyncVar] to manually change position of my players on all clients.
My main goal here is to send a sbyte[,] from the host player to any client that joins (only just once when they join).
I could change this to a string if needed.
The way I imagined this working is that in the start() method I could call a command and it would tell...
How is RPC used?
I have used commands and [SyncVar] to manually change position of my players on all clients.
My main goal here is to send a sbyte[,] from the host player to any client that joins (only just once when they join).
I could change this to a string if needed.
The way I imagined this working is that in the start() method I could call a command and it would tell...
How is RPC used?