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Clients not spawning on ServerChangeScene

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I am using the example of Unity Lobby Manager.

The problem i have is when i change scene (already in the game scene) the players prefabs does not spawn. The first time it enters to the game it does spawn, if you win the level and continue, in the next level it doesn't spawn.

When the level is won, and both clients are ready y do: LobbyManager.s_Singleton.ServerChangeScene("02.Game");

The weird thing is that is the same level, the flow is: Menu (lobby) -> game (scene01) ->game (scene01)...

Clients not spawning on ServerChangeScene

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