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"Failed to spawn server object" client player prefabs not showing up.

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From what I've read, to use a custom player object you simply need to override the OnServerAddPlayer() in your network manager. As long as [Auto Create Player ☑], most of the Object Creation Flow should be taken care of.

Code (CSharp):
  1. using UnityEngine;
  2. using UnityEngine.Networking;
  3.  
  4. public class MyNetworkManager : NetworkManager {
  5.     private GameObject playerBall; //prefab (registered on MyNetworkManager GUI component)
  6.  
  7.     public void ChooseBall(GameObject selectedBall){ //Button onClick...
"Failed to spawn server object" client player prefabs not showing up.

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