So I figured I'd post this here. For the longest time I was having issues new UNet NetworkMatch sending an Invalid or null appid to the UNet Server. From what I've gathered this is NOT the cloud project id, but below that in a small small text is the "UNET ID". You need to set this on the NetworkMatch Class.
I have a slightly modified NetworkManager, and this is the code I used to set the proper AppId.
UNet Network Manager Hud Matchmaker AppId fix.
I have a slightly modified NetworkManager, and this is the code I used to set the proper AppId.
Code (csharp):
- using UnityEngine;
- using System.Collections;
- using UnityEngine.Networking;
- using...