I have a network identity component along with a network transform component to sync rigidbody 3d attached to a gameobject (in this case a sphere). I have also added the object with the rigidbody to the list of spawnable prefabs on the networkmanager object/component. The rigidbody.AddForce is being called from a different gameobject networkbehaviour script this gameobject also has an attached network identity
When AddForce is called by the host/server, the force is added and the rigidbody...
AddForce on rigidbodies not syncing across network.
When AddForce is called by the host/server, the force is added and the rigidbody...
AddForce on rigidbodies not syncing across network.