NetworkTransport.GetCurrentOutgoingMessageAmount();
Hey, i wanted to use "NetworkTransport.GetCurrentOutgoingMessageAmount();" to find out how many messages are pending to send, to skip not so important messages in some cases, to make sure that i have...
View ArticleLLAPI: how to send data to clients?
Hi there, i'm working on my custom networking system using the LLAPI, and so far i was able to open sockets between a server and a client so i can send messages from client which can be received on...
View Article"NetworkBehaviour cannot have generic parameters" - Why?
For some reason, classes that derive from NetworkBehaviour cannot have generic parameters. Why is that? This is a showstopper for us at the moment as our MVC implementation makes use of generic...
View Article[Photon vs UNET] JUST PRICING, lets talk about money
Ok, first things first, I've done my homework, I've worked with both Photon and UNET for the same project and I would LOVE to use UNET (I mean it... I'm a fanboy) since I liked more than Photon in...
View ArticleUDP Connection from Python possible?
Hi All I've setup a UDP socket/host on 127.0.0.1:8008 and written a small unity3d program that sends a message to the 'server' app. This works. However, I want to send UDP messages from my Python code...
View ArticleClient "Hot Join" during started game, and matchmaking servers location
Hi, I'm using the lobbymanager and HLAPI to create parties. I have three questions: -With direct IP, if a player try to join an already started game it just does not work. With unity matchmaking, once...
View Articledoubts with unet pricing
Update: I've Just discovered photon Bolt and it looks like we are searching for, anyone Just tried out? Hello, my team and me were working on a multiplayer online game with UNET over 10 months and...
View ArticleSyncList behaviour has been changed in 5.3.2p4
After latest update (738047) - Networking: SyncLists now only send updates when values change the behaviour of SyncList has been changed. Callback function is calling before internal buffer is updated...
View ArticleCannot call function inside COMMAND function
Hello everyone, Since two days, i'm completely stuck on my problem. I have a mage that have to cast a spell. My code work on the "client/host" side but not on the "client only" side. And if a create a...
View ArticleMaster Server sample project
MasterServer Sample This is a "MasterServer" similar to the MasterServer that shipped with the old Raknet based networking system. The project is implemented using the HLAPI messaging system, not using...
View ArticleUnity batchmode server console
Hello everyone! Node here and I'm trying to resolve a way to make a batch file console server for my game. I have sat up a multiplayer server client for my game so everyone can connect. But after...
View Articlegeneretator maze in runtime with peer to peer
I created a script that generates a runtime maze. What I want to do is simulate networking with peer to peer technology already set on unity. How can I make sure that the labyrinth generated by the...
View ArticleFailure generating network code
UNetWeaver error: Exception :System.ArgumentException: Member 'System.Int32 UnityEngine.Networking.NetworkConnection::hostId' is declared in another module and needs to be imported blah blah... (at...
View ArticleRelay Server Bandwidth Explanation
We've received a lot of questions regarding exactly how Relay server tracks bandwidth used per game, and in today's server update we've rewritten that logic to be as fair as possible to help address...
View ArticleTry Catch Not Working When Joining a Game.
Hi all, I'm adding a matchmaker system to my game,and also the possibilty to secure your room with password. The problem is when im using the Try Catch mechanism it does not seem to work. Code...
View ArticleCamera problem when client joins
Hi, I was trying to code a simple multiplayer for my game. I got stuck when setting the correct camera for a joined player. When the client player joins my host player the cameras get switched. Camera...
View ArticleQuestion about Network Lobby Example - OnLobbyServerSceneLoadedForPlayer();
Hello Unitys, To me it is still unclear how the invoked on the server OnLobbyServerSceneLoadedForPlayer () works. I want the players can enter their name in the lobby and I will transmit this identity...
View ArticleMatchmaker, Player Profiles
Hi, What I am concerned with is using Unity's Matchmaker. Specifically, player ID's. I have iOS Native (a paid asset), with it, I can link Multiplayer's via GameCenter. There each player has a name and...
View ArticlePhysics and prediction
I have a game: www.ball3d.com It has an input lag, because I don't use any client side prediction at the moment. I am going to implement this now. Questions: 1) Is there any chance that we will have in...
View ArticleFeedback needed! New Doc for Getting Started with Unity Multiplayer
Hello all We've been putting together a new doc for getting started with unity multiplayer. We hope this better helps everyone but we want to hear from you if this was indeed helpful. Please check out...
View Article