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NetworkTransport.GetCurrentOutgoingMessageAmount();

Hey, i wanted to use "NetworkTransport.GetCurrentOutgoingMessageAmount();" to find out how many messages are pending to send, to skip not so important messages in some cases, to make sure that i have...

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LLAPI: how to send data to clients?

Hi there, i'm working on my custom networking system using the LLAPI, and so far i was able to open sockets between a server and a client so i can send messages from client which can be received on...

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"NetworkBehaviour cannot have generic parameters" - Why?

For some reason, classes that derive from NetworkBehaviour cannot have generic parameters. Why is that? This is a showstopper for us at the moment as our MVC implementation makes use of generic...

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[Photon vs UNET] JUST PRICING, lets talk about money

Ok, first things first, I've done my homework, I've worked with both Photon and UNET for the same project and I would LOVE to use UNET (I mean it... I'm a fanboy) since I liked more than Photon in...

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UDP Connection from Python possible?

Hi All I've setup a UDP socket/host on 127.0.0.1:8008 and written a small unity3d program that sends a message to the 'server' app. This works. However, I want to send UDP messages from my Python code...

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Client "Hot Join" during started game, and matchmaking servers location

Hi, I'm using the lobbymanager and HLAPI to create parties. I have three questions: -With direct IP, if a player try to join an already started game it just does not work. With unity matchmaking, once...

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doubts with unet pricing

Update: I've Just discovered photon Bolt and it looks like we are searching for, anyone Just tried out? Hello, my team and me were working on a multiplayer online game with UNET over 10 months and...

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SyncList behaviour has been changed in 5.3.2p4

After latest update (738047) - Networking: SyncLists now only send updates when values change the behaviour of SyncList has been changed. Callback function is calling before internal buffer is updated...

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Cannot call function inside COMMAND function

Hello everyone, Since two days, i'm completely stuck on my problem. I have a mage that have to cast a spell. My code work on the "client/host" side but not on the "client only" side. And if a create a...

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Master Server sample project

MasterServer Sample This is a "MasterServer" similar to the MasterServer that shipped with the old Raknet based networking system. The project is implemented using the HLAPI messaging system, not using...

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Unity batchmode server console

Hello everyone! Node here and I'm trying to resolve a way to make a batch file console server for my game. I have sat up a multiplayer server client for my game so everyone can connect. But after...

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generetator maze in runtime with peer to peer

I created a script that generates a runtime maze. What I want to do is simulate networking with peer to peer technology already set on unity. How can I make sure that the labyrinth generated by the...

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Failure generating network code

UNetWeaver error: Exception :System.ArgumentException: Member 'System.Int32 UnityEngine.Networking.NetworkConnection::hostId' is declared in another module and needs to be imported blah blah... (at...

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Relay Server Bandwidth Explanation

We've received a lot of questions regarding exactly how Relay server tracks bandwidth used per game, and in today's server update we've rewritten that logic to be as fair as possible to help address...

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Try Catch Not Working When Joining a Game.

Hi all, I'm adding a matchmaker system to my game,and also the possibilty to secure your room with password. The problem is when im using the Try Catch mechanism it does not seem to work. Code...

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Camera problem when client joins

Hi, I was trying to code a simple multiplayer for my game. I got stuck when setting the correct camera for a joined player. When the client player joins my host player the cameras get switched. Camera...

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Question about Network Lobby Example - OnLobbyServerSceneLoadedForPlayer();

Hello Unitys, To me it is still unclear how the invoked on the server OnLobbyServerSceneLoadedForPlayer () works. I want the players can enter their name in the lobby and I will transmit this identity...

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Matchmaker, Player Profiles

Hi, What I am concerned with is using Unity's Matchmaker. Specifically, player ID's. I have iOS Native (a paid asset), with it, I can link Multiplayer's via GameCenter. There each player has a name and...

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Physics and prediction

I have a game: www.ball3d.com It has an input lag, because I don't use any client side prediction at the moment. I am going to implement this now. Questions: 1) Is there any chance that we will have in...

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Feedback needed! New Doc for Getting Started with Unity Multiplayer

Hello all We've been putting together a new doc for getting started with unity multiplayer. We hope this better helps everyone but we want to hear from you if this was indeed helpful. Please check out...

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