Quantcast
Channel: Multiplayer
Browsing all 16796 articles
Browse latest View live

Moba-like sample project

This is a moba-like sample project using the HLAPI. It is totally unfinished, and has bugs, but might be useful to some people. It was written a long time ago, but appears to still work. It implements...

View Article


[Official] Multiplayer Improvements

Hello! As you have probably seen in other threads, we like to check in on the direction we are taking with our technology to make sure we are best serving you. In this thread we would like to discuss...

View Article


[Solved] Server not adding player for reconnecting client

Hi everyone, I am currently diving into UNet with Unity 5.1 and have come across the following problem while implementing a lobby system based on the NetworkManager component. Whenever a client...

View Article

PUN players currently in room.

Okay, so for right now what I wish to have happen is: The player opens the game, presses play then that joins or creates a room with a limit of 4 people. No problem. However, I'm wanting it to show a...

View Article

Server Side AI with Unet

Hi everyone, I am currently working on a multiplayer project and I was curious if it is possible to simulate enemies on the server. Yours, Max

View Article


Spawning in different spawn locations in photon

Hello everyone, I've been struggling with this for the last weekend, I've been doing a lot of research across the network and I can't find a true solution to my problem. I'm making a multiplayer game...

View Article

[basic][photon] Update a variable of another player

Imagine a class: Code (CSharp): GameObject go;   void loadObject() { go = something; } what I need to do, is update the variable "go", of the other player, to be the same as is on this client. Now what...

View Article

PUN Is it possible to have a room always open?

Hello, in games like Runescape even if there are 0 players on a server the server is still technically open. Is there a way in PUN that i can have a server room always open? I assume yes and that you...

View Article


[Photon] Received RPC "rpcname" for viewID id but this PhotonView does not exist

Hi, I am using Photon for a project and I am running into a few problems. So to start with, some background info. I have 2 scenes that have to do with multiplayer, a lobby and a level player. So when...

View Article


Struture of MMORPG with DB and Authoritative Server

Hello everyone, I have a question about the structure for my project. I want to do a MMORPG with UNet. Actually, I just have a stanalone game (without Unet) but I use a database (progresSQL) in Linux...

View Article

UNET and Photon

Does anyone have experience with both? My first game used UNET, while i liked the LAN option, online matchmaking gets very lagged at times. I am in the process of making another game and have decided...

View Article

Help with unity matchmaking

Hi guys! We're making a multiplayer (1v1) game (real time) on Unity - i have a few questions about matchmaking - We are looking for an auto matchmaking system where, once you press 'find match' the...

View Article

UNET discrepancy changed out of the blue

Recently we have encountered an issue with UNET while testing online play with two PC's. While on the one screen two objects collide, they don't collide on the other screen. The weird thing is that...

View Article


Cannot open socket on ip {*} and port {7777} plus StartServer Error - Help!;

Hello, I’m a beginner at Unity3d and networking. I’m creating a UNET multiplayer game by having the host be a client with up to 3 other clients connecting. This is not cloud matchmaking. I’m having a...

View Article

Trying to get a simple Unet example working (super simple)

Hi guys I need some help with the following: I started to play around with Unet (unity multiplayer), finding so much resources to make a shooter game (FPS, third person) etc etc. But I wanted to start...

View Article


Testing multiplayer games

I'm still very new to unity, and so far I have run my game with the normal 'play' button in the editor. Now that I have to start incorporating multiplayer, I am wondering if there is a way to run a...

View Article

Trouble with syncVars

I'm trying to make a simple multiplayer trading for a game and I'm struggling with some basic unity networking concepts. I have a TraderPlayerScript which sets a random amount for an int. I have an...

View Article


Problem with Networking.Match

I don't quite understand how to properly set up a project and use the "enable matchmaking" part of unet. I've set up a project at https://multiplayer.unity3d.com. I have a project name and a UPID. I...

View Article

Using UnityWebRequest in Editor Tools

Overall, I'm pretty happy with the UnityWebRequest API for sending and receiving RESTful HTTP requests. One issue I'm running into, however, is using it to access a web API at edit-time (say, in a...

View Article

UNet server can see client rotate but client cannot see server rotate

View attachment 192679 I can see the rotate on server form client, but client cannot see the rotate form server, how to fix this? I have viewed this video but it useless,!

View Article
Browsing all 16796 articles
Browse latest View live


Latest Images

<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>