Moba-like sample project
This is a moba-like sample project using the HLAPI. It is totally unfinished, and has bugs, but might be useful to some people. It was written a long time ago, but appears to still work. It implements...
View Article[Official] Multiplayer Improvements
Hello! As you have probably seen in other threads, we like to check in on the direction we are taking with our technology to make sure we are best serving you. In this thread we would like to discuss...
View Article[Solved] Server not adding player for reconnecting client
Hi everyone, I am currently diving into UNet with Unity 5.1 and have come across the following problem while implementing a lobby system based on the NetworkManager component. Whenever a client...
View ArticlePUN players currently in room.
Okay, so for right now what I wish to have happen is: The player opens the game, presses play then that joins or creates a room with a limit of 4 people. No problem. However, I'm wanting it to show a...
View ArticleServer Side AI with Unet
Hi everyone, I am currently working on a multiplayer project and I was curious if it is possible to simulate enemies on the server. Yours, Max
View ArticleSpawning in different spawn locations in photon
Hello everyone, I've been struggling with this for the last weekend, I've been doing a lot of research across the network and I can't find a true solution to my problem. I'm making a multiplayer game...
View Article[basic][photon] Update a variable of another player
Imagine a class: Code (CSharp): GameObject go; void loadObject() { go = something; } what I need to do, is update the variable "go", of the other player, to be the same as is on this client. Now what...
View ArticlePUN Is it possible to have a room always open?
Hello, in games like Runescape even if there are 0 players on a server the server is still technically open. Is there a way in PUN that i can have a server room always open? I assume yes and that you...
View Article[Photon] Received RPC "rpcname" for viewID id but this PhotonView does not exist
Hi, I am using Photon for a project and I am running into a few problems. So to start with, some background info. I have 2 scenes that have to do with multiplayer, a lobby and a level player. So when...
View ArticleStruture of MMORPG with DB and Authoritative Server
Hello everyone, I have a question about the structure for my project. I want to do a MMORPG with UNet. Actually, I just have a stanalone game (without Unet) but I use a database (progresSQL) in Linux...
View ArticleUNET and Photon
Does anyone have experience with both? My first game used UNET, while i liked the LAN option, online matchmaking gets very lagged at times. I am in the process of making another game and have decided...
View ArticleHelp with unity matchmaking
Hi guys! We're making a multiplayer (1v1) game (real time) on Unity - i have a few questions about matchmaking - We are looking for an auto matchmaking system where, once you press 'find match' the...
View ArticleUNET discrepancy changed out of the blue
Recently we have encountered an issue with UNET while testing online play with two PC's. While on the one screen two objects collide, they don't collide on the other screen. The weird thing is that...
View ArticleCannot open socket on ip {*} and port {7777} plus StartServer Error - Help!;
Hello, I’m a beginner at Unity3d and networking. I’m creating a UNET multiplayer game by having the host be a client with up to 3 other clients connecting. This is not cloud matchmaking. I’m having a...
View ArticleTrying to get a simple Unet example working (super simple)
Hi guys I need some help with the following: I started to play around with Unet (unity multiplayer), finding so much resources to make a shooter game (FPS, third person) etc etc. But I wanted to start...
View ArticleTesting multiplayer games
I'm still very new to unity, and so far I have run my game with the normal 'play' button in the editor. Now that I have to start incorporating multiplayer, I am wondering if there is a way to run a...
View ArticleTrouble with syncVars
I'm trying to make a simple multiplayer trading for a game and I'm struggling with some basic unity networking concepts. I have a TraderPlayerScript which sets a random amount for an int. I have an...
View ArticleProblem with Networking.Match
I don't quite understand how to properly set up a project and use the "enable matchmaking" part of unet. I've set up a project at https://multiplayer.unity3d.com. I have a project name and a UPID. I...
View ArticleUsing UnityWebRequest in Editor Tools
Overall, I'm pretty happy with the UnityWebRequest API for sending and receiving RESTful HTTP requests. One issue I'm running into, however, is using it to access a web API at edit-time (say, in a...
View ArticleUNet server can see client rotate but client cannot see server rotate
View attachment 192679 I can see the rotate on server form client, but client cannot see the rotate form server, how to fix this? I have viewed this video but it useless,!
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