NetworkTransformVisualizer
Hey, I am wondering how to properly use NetworkTransformVisualizer. The docs are currently lacking on this component. When I just add a NetworkTransformVisualizer component to a networked game object...
View ArticleServer Controlled Object in built into scene
I want to be able to build a scene with a gameobject that is controlled by the server then updates its syncVar and transform out to the clients. This only seems to work IF I spawn the object when the...
View ArticleFirst steps with cloud database
Hello. I´m making a game for mobile devices in which I have a local SQLite data base. Now I want to put the database on a server so that the player can continue the game from different devices, and...
View ArticleSyncvar Array, UNetWeaver error
Hi there, After upgrading to 5.2.1f, I got some problems with Syncvar-Arrays of primitive types (like int, string, …). Worked flawlessly in unity 5.1 though. The code is basically: Code (CSharp): using...
View ArticlePhoton Unity Networking
Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...
View ArticleAndroid Game that will use Bluetooth Connection to Play with other Android...
hello~ i don't have any experience in making games with multiplayer networks but i wanna try it now. i am thinking to make a simple android board game that will use bluetooth connection to play with...
View ArticleHow does UNET work with Andoid?
I was browsing some forums and I came across a topic in regards to using UNET with Android's Bluetooth modules, and it got me thinking. In what ways does UNET actually work with Android? I would assume...
View ArticleCommunicating RTS Unit Selections?
I'm making an RTS game and I'm curious what the industry uses to send over unit selections to everyone. Currently, I'm sending a BitArray with a flag for each unit in a Controller telling whether or...
View Articlecloud project id field missing in editor 5.2
Hello, I go to Player Settings and I see Company Name, Product Name and no "Cloud Project Id", it was there before. Was it moved? Where is that? Thanks
View ArticleCollection of Multiplayer samples
This is a collection of links to samples that have been posted in this forum. Some are scripts and some are entire sample projects. http://forum.unity3d.com/threads/unet-sample-projects.331978/...
View ArticleClient cant see server's player
When server starts it creates a player. After that a client connects to the server and Instantiate a player for himself. Each player create some new objects while playing the game. The problem is:...
View ArticlePlayer prefabs not spawned on clients from custom NetworkLobbyManager
This has me kind of pulling my hair out, especially because it seems the matchmaking/lobby features of UNet aren't too well documented yet: I have a custom NetworkLobbyManager, as well as a custom...
View Article5.2.1p1 NetworkTransform rotation is wrong up to 90-180+ off
Does anyone know why NetworkTransform is unable to sync rotation on a rigidbody, via localhost with 4 total objects in the scene? I have only one script that moves two AI (host) objects: Code (CSharp):...
View ArticleWarning: Instance not found when handling Command message
In a game, I have a non-player prefab, called List Manager, on the network game that has a list of game objects. This game object has been tagged as "List Manager". If a new game object is spawned in,...
View ArticleGetRemoteDelayTimeMS - Weird Results
Hey, I am currently adapting my game to use the new low level Network API, but I noticed a little problem regarding the GetRemoteDelayTimeMS function. I am sending the timestamp to a connected client,...
View ArticleMultiplayer RPCs and CMDs work between PC and Mac but not on mobile
When connecting a PC and a Mac the game runs just fine, but when trying to connect my PC with my Windows Phone I can see both player's Player game object being instantiated so I know that's fine, but...
View ArticleConnecting To PHP / MYSQL Most Simple PHP scripting...
Hi gang, It's Time to Link my game to my MySQL Database thats on my Website. (so can store player, "Gold" "Level" "Xp" "Username" and Email. (and to send an email of ur account details incase u forget...
View ArticleHow to have more control over networking like writing basic networking...
Hi, I need to have most control as possible just before Transport Layer and using Unity-made prefabs does not cut it for me. I need to do all coding on the application layer. I don't want anything...
View ArticleUnity mobile multiplayer tutorials and sample projects
Hi all, I was just wondering if anyone had links to some good Unity mobile (iOS) multiplayer tutorials and example projects? Would this be a good resource to use, or is it too outdated?...
View ArticleHow to implement network manager (among others) with my scripts rather than...
Hi, Since Unity made Network Manager has some game logic in it in player respawn and scene change, I need to change/override those to fit my game's needs. So my question is how to do so. I want to have...
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