Photon Unity Networking
Hi everyone, I'm having a problem with PUN where only one client (usually the one to join second) can kill other players on the game. However, every client can kill a "crate" that's been implemented in...
View ArticleUNET Matchmaking Takes Over 5 Seconds To Match?
Hi there, I'm using the MatchMaker to connect two devices together - I figured the most reliable way to connect devices is through a central server so that you don't run into Wifi/Router issues trying...
View ArticleCross Platform Networking (Steam, PS4, Xbox One) recommendations
Hey all, I'm current researching networking solutions for our game and I'll be the first to admit that networking is not my strong point. However I'm looking for a network solution that would handle...
View ArticleTurn Based Authorative Server - Unit Movement
Hi All, Little bit of pretext as to where I'm at. I've managed to create a network architecture that allows clients to login to a lobby, host or join games, that are then created on dedicated servers...
View ArticleCar collision in a multiplayer game
Hey all, I'm having a little problem with collision between 2 cars in a simple multiplayer instance. When the cars collide, the car which rams the other car just drills under / through the other car,...
View ArticleSpawn a player and set their name
Hi, Sorry all I'm stuck on something really basic! If I have a player prefab with their name on it via this component: public class PlayerInfo : NetworkBehaviour { [SyncVar] public string Name; } When...
View ArticleUNET networking : I can't connect with IP
Hello. I have two buttons : create game , and join game. My code is : Code (CSharp): public void StartupHost() { SetPort (); NetworkManager.singleton.StartHost (); } public void JoinGame()...
View ArticleSpawn Player and give him control over his gameobject (SOLVED)
Hi, i cant find in the api, how to spawn a player on the server side, and give the player the control over it. I couldnt even find any possibility how to spawn a prefab on client side. I tried...
View Article3G Nat networking trouble
Hi there, Actually, i am working on project where we need to use networking over different platforms and different OS (Windows and Android). We are using Unity Networking API (legacy on 4.6) and we...
View ArticleCannot connect to my server
My Unet server doesn't seem to accept connections anymore, and triggers this warning : ConnectionArray Remove invalid index 1 UnityEngine.Networking.NetworkIdentity:UNetStaticUpdate() I try to connect...
View ArticleHow to make a Android Game using Bluetooth to communicate two devices?
Hi. I want to create an application using Unity and Vuforia SDK that allows two devices to communicate via Bluetooth? It's possible? How to make? Thanks.
View ArticleUnet starting settings for racing game
Hi, I'm working on a racing game with fast moving objects, does anyone have any good starting setting suggestions for the parameters of components like the NetworkTransport? What values are good to...
View ArticleUnity master server and MatchMaking
Hello everyone, We have some basic questions that really need answers We are trying to make a multiplayer game based on p2p and matchmaking. But so far we have to work with Unity Master Server. We have...
View ArticleHow and when should the NetworkAnimator be used?
Right now I'm not using them, just allowing each spawned object to determine which animation to play based on SyncVars. Two questions: 1. What is the use case for the NetworkAnimator? 2. Does it allow...
View ArticleLAN Games
Does Unity Multiplayer Networking support local network games without the need for the relay server? I seem to remember there was mention of it, maybe in a Unite video, but I've looked at all the...
View ArticleHaving trouble connecting my game to my own WAMP host server! Please help.
So I looked all over YouTube and found no help for the problem. My WAMP server is running and I can access the database and everything on my own. I am just not sure how to make my game communicate with...
View ArticleReceiving NAT punchthrough attempt from target ############## failed
Hi! I've got a problem with my multiplayer game. I use my own Unity masterserver and facilitator at the moment and they are running on a server in my network. The connection to the masterserver works...
View ArticleUnity Network Server on Ubuntu VPS
how would i create a server using my vps instead of creating a server with the player as the server.
View ArticleMultiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and...
Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the...
View Article(LAN)Remotely Launch Process on linux and window
within local network, is there a way able to launch both linux and windows files remotely? some hints would be great. other than process() system.diagnostics.. not sure if that even works on linux.......
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