Unity Multiplayer Service Update - Release Notes August 20, 2015
We’re happy to announce the Unity Multiplayer Service was updated today for code related to MatchMaker and Relay. Unity Multiplayer Service Update - Release Notes August 20, 2015 Fixes Fixes an issue...
View ArticleHow to make a multiplayer car?
What i'm trying to do is basically just a car that a player can control. I tried many things, like ReplacePlayerForConnection method but can't get it to work. Does anyone have any tips or something to...
View ArticleLobby: How to change private room to public room after created.
I created room with advertise to false, how can I change to true later the room is created. I make the room as a private room first in order to let user invite friends to join. After that, if the...
View ArticleClient Rpc not being called why is this?
Hello, I am still stuck on this issue! I am creating a chat system for my games multiplayer, but for some reason the code comes to a screeching halt at this point. On each player object there is a...
View ArticleSpawning players via NetworkManager ignores rotation
I'm using my own override method for player spawning as I quickly integrated my old spawnpoint system from old networking. Everything is working fine, players appear in the right positions... except...
View Article[PUN] AI owner in game using voxel terrain.
Hello, I'm making multiplayer game with voxel terrain, and I'm decided to add AI to it, but problem is that voxel chunks are optimized and master client doesn't have same chunks as player which AI...
View ArticleGet real bytes/s
I'm somehow stuck on getting some information on network traffic. Some numbers I can get with Code (CSharp): Â Â Â Â Â Â Â Â Â Â bytesIn = NetworkTransport.GetPacketReceivedRate(conn.hostId,...
View ArticleGuiLobbyManager / Multiplayer Lobby Asset
Hi, this asset was mentioned in a few places: http://docs.unity3d.com/Manual/UNetLobby.html http://docs.unity3d.com/Manual/UNetConverting.html I did find an example project using the package at...
View ArticleContinuously send unreliable data with HLAPI
It's me again For my project I need an ongoing unreliable data stream 20 times a second. Since I'm using the HLAPI, I'd like to stay on this level as far as possible. My idea was to write custom...
View ArticleReliability of Commands
Me again. I'm using an external simulator (clumsy.exe) to simulate really bad networking with 10% chance for packet loss under Windows. What happened is that I got strange jerks in my movement although...
View ArticleNetworkTransport.Send not flushing send queue? (LLAPI)
When I do NetworkTransport.Send(...) I receive the message on the receiver fine but the GetCurrentOutgoingMessageAmount() continually increases on the sender... until finally I get the message events...
View ArticleUNetWeaver error with SyncEvent
I've spent some time narrowing my issue down, and maybe I am missing something, but I could not find info about it anywhere, so decided to post question here - and hopefully help anyone who might...
View ArticleQuestions about UNET Networking
I'm trying to understand the new UNET Network system. I downloaded the Lobby Matchmaker asset example and I want to know if I creat a game, the creator is hosting this match or the server is hosting...
View ArticleNetwork connection Events
Hello, I am trying to check some events like when a client connects to a game or disconnects and so on. for now I have been testing with this script, but it doesnt seem to fire the event when a client...
View ArticleUnet Timeouts
Hello, I've remake may whole netcode with the new Unet API. But now there is a problem, The game disappers form the matchmaking list and connected clients will also disconnected because of a Timeout,...
View ArticleUnet Chat
1. Is there tutorial how to make chat? 2. Unity gives us 100ccu for room or the whole game?
View ArticleHow to show different models on different clients? (Normal/Low poly/Lower poly)
For example my world is made up of cubes. The normal cubes have rounded edges and look nice. But I also have 2 lower poly variants of the cube, the lowest is really a straight edge cube, basically a...
View ArticleLatest Standard Asset FPController - movement with lerp appliedhas some.. Pun+
Hi I have been looking at how to apply smoothing to PUN+ multiplayer and the tutorials I have found refer to a motor controller component on the standard assets FPController. However there is no motor...
View ArticlePhoton PUN+
Photon PUN+ PUN implements Unity's well known networking API on top of Photon. Keeping the API simple, this gives you dedicated servers (OnPremise or in Photon Cloud), fixes, tweaks and ongoing...
View ArticleGet Latency and Ping players
Hi guys, I'm having a little bit of a struggle moving over to UNET from the legacy networking solution here In the legacy Unity networking I was able to tell the latency in seconds of each RPC call...
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