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Too many bugs in UNet

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Unity 5.2.2

Code (CSharp):
  1. public class MyNetworkManager : NetworkManager
  2. {
  3.         void Start()
  4.         {
  5.             NetworkServer.SetNetworkConnectionClass<MyConnection>();
  6.             StartServer(); // Or StartHost();
  7.         }
  8.         public override void OnServerAddPlayer(NetworkConnection _conn, short _playerControllerId)
  9.         {
  10.             PeonConnection conn = (PeonConnection)_conn; // Error!!!
  11.         }
  12.  
  13. }
  14. public class MyConnection : NetworkConnection
  15. {
  16. }

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