Unity 5.2.2
Code (CSharp):
- public class MyNetworkManager : NetworkManager
- {
- {
- NetworkServer.SetNetworkConnectionClass<MyConnection>();
- StartServer(); // Or StartHost();
- }
- public override void OnServerAddPlayer(NetworkConnection _conn, short _playerControllerId)
- {
- PeonConnection conn = (PeonConnection)_conn; // Error!!!
- }
- }
- public class MyConnection : NetworkConnection
- {
- }