Rigidbody.addforce sync
Hey, Im currently trying to make a somehow realistic collision in multiplayer. But everything I'm trying to make it to work doesn't have the expected outcome. void OnCollisionEnter(Collision col) {...
View ArticleSet an object isServer = true ?
Hey guys, so I am trying to handle ALL (almost all, not really everything) through my "Server" object will has a ServerHandler component on it. On my actual online screen (multiplayer game scene) I...
View Articledoesn't work in unity when reading from php page?
In the browser the <br> creates a new line, but in Unity the <br> gets printed instead of creating a new line. Any way to solve this? Thanks echo $row['Username']....
View ArticleNetworking Plugin (Steam, PS4, Xbox One) recommendations
Hey all, I'm current researching networking solutions for our game and I'll be the first to admit that networking is not my strong point. However I'm looking for a network solution that would handle...
View ArticleUnet join server issue
Hello I am trying to change around some of the Unet Network Manager. I have a simple set up with one button to join and one to host. Both are set to the same IP and port and it works fine. The issue is...
View Article"OnLobbyServerCreateLobbyPlayer" not being called?
Hey all, I've been trying to figure out this problem for a week and I have no clue why it's happening. I'm following the Unity Network Lobby example project, but while my code looks the same...
View ArticleWhy don't we have access to the source right now for UNET?
Hey there, I saw a post on the forums that Unity was eventually planning on giving access to the source of UNET. My question is why we don't have access to the source right now. It's officially...
View ArticleAuthoritative movement to prevent cheating?
Hi, i search an solution to prevent people from cheating in my game. If i put a NetworkTransform on my player Prefab and the player has local authority, than its not a authoritative movement, because...
View ArticleWhy do I get a blank screen when trying to access...
Why do I get a blank screen when trying to access https://developer.cloud.unity3d.com/ ?
View ArticlePhoton PUN random connection flaw
I have no idea what I did but my Unity Editor often stuck at "ConnectingToNameServer" at random times, normally when I enter playmode after editing my script(Haven't try on the built version tho), then...
View ArticleCross Platform Multiplayer
Hi everyone! I'm just posting a general 'discussion/answer' thread which I've been thinking about recently. I've been designing a FPS Project for a few weeks now - as this is the 'big' one I've been...
View ArticleHey. I'm planning on start a massive multiplayer game and I need to know some...
The game supposed to be a simple cards game with not a lot of calculations rather then positions animations. So this is what I like to know: For let's say 10000 users playing online, each 2 play their...
View ArticleConnect client without Auto Create Player
I am a little confused on the whole process of how to connect the client to the server. Right now I create my player and its prefab on OnServerAddPlayer, then call NetworkServer.AddPlayerForConnection....
View Articleanyone using Node.js as server?
I'm currently trying out Photon Cloud for Unity and I'm pretty impressed with it so far. But It got me thinking about multiplayer networking in general, and I thought I would throw this out there....
View ArticleToo many bugs in UNet
Unity 5.2.2 Code (CSharp): public class MyNetworkManager : NetworkManager { void Start() { NetworkServer.SetNetworkConnectionClass<MyConnection>();...
View Articleno free events for message - what does this mean?
Hi all, I have a prototype 'working' locally, using one application as server and the other client. However, when trying to test over the internet with a friend I get the following error message: As...
View ArticleNetwork Transform bugging with "AssignClientAuthority"
I've been trying a ton of stuff already, none of which seem to be working. I have a simple scene, players get in, and they can spawn cubes, the cubes authority is the player that spawned it. They can...
View ArticleMatchmaking just stopped working!
So I had matchmaking all set up in my custom UI, but now it won't connect. I just get the following logs: System.FormatException: FAILURE Returned from server: failed GetNetworkDB for appId=415901 at...
View ArticleSyncing Usernames (Textmeshes) over the network?
Code (CSharp): using UnityEngine; using System.Collections; using UnityEngine.Networking; public class PlayerName : NetworkBehaviour { [SyncVar] public string playerCurrentName; public...
View ArticleHaving trouble getting everything to talk to each other just right. Please help.
I am using a WAMP server as my master server and I start the server window by building and running (which I am not sure if I have to do because my WAMP server is continuously running the background of...
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