I've been trying a ton of stuff already, none of which seem to be working.
I have a simple scene, players get in, and they can spawn cubes, the cubes authority is the player that spawned it.
They can move the cube using "hasAuthority" just fine.
I can also switch authority between clients using a Command
Network Transform bugging with "AssignClientAuthority"
I have a simple scene, players get in, and they can spawn cubes, the cubes authority is the player that spawned it.
They can move the cube using "hasAuthority" just fine.
I can also switch authority between clients using a Command
Code (CSharp):
- [Command]
- public void CmdChangeAuthority(NetworkIdentity netID)
- {
- netID.RemoveClientAuthority(netID.clientAuthorityOwner);
- if...