Code (CSharp):
using UnityEngine;
using System.Collections;
using UnityEngine.Networking;
public class PlayerName : NetworkBehaviour
{
[SyncVar]
public string playerCurrentName;
{
return;
playerNameMesh.
text = playerCurrentName;
GetComponent
<Transform
>().
name = playerCurrentName;
}
}
Nothing really shows up on the client side, but the host sees everything