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Photon Unity Networking, Hiding a room permanently.

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Hi, I am trying to make a 4 player multiplayer board game using Photon Unity Networking. I am using the same code as the photon vikings demo for creating and joining rooms. What I want to do to hide a room permanently when the game has started. The game starts once the Number of players in the room equals the max players. So I don't want any one to join after that even if a player leaves the room. So I have added a custom property to the room with key called GameStarted and I have set it's...

Photon Unity Networking, Hiding a room permanently.

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