Online Highscore java.io.EOF Exception
Hello, i have a problem with my highscore upload in my Andoid Game. I have search but i found nothing about it. I think its a special problem. Its an online highscore and i use for it an MySQL-Database...
View ArticlePhoton's $3,500 "Unlimited Lifetime" Server package
Since Unity has built-in stuff for Exit Game's "Photon" system and vice-versa, I looked at Photon's server and cloud packages today. One in particular puzzled me: one of their server packages says it...
View ArticleTimeout disconnect after a few minutes
Hello. I am working on a multiplayer puzzle game. I tested it with a friend ( not living close, but still a good ping ). Yesterday and today we tested the game for a longer period of time and somehow...
View ArticlePhoton Unity Networking, Hiding a room permanently.
Hi, I am trying to make a 4 player multiplayer board game using Photon Unity Networking. I am using the same code as the photon vikings demo for creating and joining rooms. What I want to do to hide a...
View ArticleNetworkDiscovery sample
Attached is a simple project that uses the NetworkDiscovery component that is new in Unity 5.2. The NetworkDiscovery component allows Unity games to find each other on a local network. It can broadcast...
View ArticleIssues trying to teleport a NetworkTransform
I have player characters with NetworkTransforms that sync their Rigidbody2Ds. I also have a trigger that changes the scene and calls the following Respawn method on all player characters (the code is...
View ArticleCant get a game client to run. Please help!
I am using a WAMP server as my master server and I start the server window by building and running (which I am not sure if I have to do because my WAMP server is continuously running the background of...
View ArticleReliably transmit 3-dimensional array?
I'm looking for a way to reliably transmit a 3-dimensional array of the size Block[16,256,16] where Block is a base class and other classes inherit from it. I tried using SyncLists, but since they get...
View Article[LLAPI] Message congestion?
I'm having some difficulty in getting a smooth P2P experience for the game I'm working on. I've got everything working logically, but am not really an expert in the more practical network...
View ArticleisLocalPlayer turns false after respawn
Hi, I have a player object being spawned automatically by the NetworkManager and when it get spawned for the first time everything works just fine (isLocalPlayer == true). But when I later destroy the...
View ArticleHas anyone successfully grabbed Mac Address in Android before?
My client requests it, but google searches come up with not-so-useful content. Here's what I've tried: Code (CSharp): Â Â string ReturnMacAddress() Â Â { Â Â Â string macAddr = ""; Â Â Â if...
View ArticleMultiplayer Networking Solutions Review: Photon, uLink, DarkRift, Forge, and...
Hello community! I'm a hobbiest game developer who has a passion for competitive multiplayer games. For a high school project, I'm making a multiplayer lockstep BRTS game that loosely follows the...
View ArticleNetworkWriter Custom MsgType?
Hey, Just started with implementing a custom NetworkWriter, it starts with passing the message type in the .StartMessage() function. How do you implement a custom msgtype? Since if you use whatever...
View Articleis Unity build in network only LAN?
Hi there. So I'm starting to learn how Unity network is working and there are some things that I don't understand. 1. Is Unity build in network only LAN? if(yes) how come I can find the server I...
View ArticleUNet HLAPI C# Source
Now available on BitBucket under MIT/X11 license. https://bitbucket.org/Unity-Technologies/networking
View ArticleWarning: wrong connectionId in received user packet
Hello, I am running into weird random issue with Unet client-server during handshake communication. Sequence: 1. server is ready and running 2. client is starting and connecting to server 3a. (very...
View ArticlePhoton for a bigger game
Hi! If i buy 1,000 CCU on Photon, will I be able to run one big room for 1k players without lags? For example for MMORPG game? (I did a lot using photon, and i want to stay with this networking engine)
View ArticleHow can I use NAT Traversal with UNET? Only for users that pay?
Hi guys, I just spend a week updating my own network library to build on top of the new UNET. The only problem: how can I allow two users behind a NAT/Firewall/Router to connect to each other? It seems...
View ArticleUNet ready for production use?
Hello everyone, we're currently implementing a up-to-4 player coop arcade shooter using UNet. Unfortunately, the progress we make isn't that big because we're currently trying to get the network part...
View ArticleUNET display multiple mini game gameplay screens (Asking for help)
Currently Im working on a Mini Mobile Games, Thanks to I'm have able to create a working Multiplayer Mini Game. And now I am trying to allow another PC client that can display/monitor multiple game...
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