I'm having some difficulty in getting a smooth P2P experience for the game I'm working on. I've got everything working logically, but am not really an expert in the more practical network technicalities (like what normal values are for stuff).
Doing this:
- Using LLAPI for 2 - 4 player p2p network (so without a server)
- Each player sends input 60 times per second to the others (about 40 bytes per message); with prediction and rollbacks this works quite nicely
- Input is send with qos...
[LLAPI] Message congestion?
Doing this:
- Using LLAPI for 2 - 4 player p2p network (so without a server)
- Each player sends input 60 times per second to the others (about 40 bytes per message); with prediction and rollbacks this works quite nicely
- Input is send with qos...
[LLAPI] Message congestion?