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UNet ready for production use?

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Hello everyone,

we're currently implementing a up-to-4 player coop arcade shooter using UNet. Unfortunately, the progress we make isn't that big because we're currently trying to get the network part right. The documentation isn't quite extensive and there is a lack of good examples using UNet. Also, it seems like some parts of the UNet might change in near future, which also might lead to reworking some parts of our implementation.

While reading the forum, I stumbled across some problems...

UNet ready for production use?

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