Hi,
I was looking at the profiler output and it seems that this method allocates a small amount of memory (when creating an iterator over some values):
View attachment 150762
There are 2 issues here:
NetworkIdentity.UNetStaticUpdate allocates memory
I was looking at the profiler output and it seems that this method allocates a small amount of memory (when creating an iterator over some values):
View attachment 150762
There are 2 issues here:
- Most of the Unity APIs don't allocate memory.. can this be considered a bug? or is this something that cannot be prevented?
- I am not sure why the profiler shows 72 bytes are allocated, but when drilling down it only shows 24 bytes (the topmost element should be equal to...
NetworkIdentity.UNetStaticUpdate allocates memory