Sender? (Equivalent to Networkmessageinfo.sender)
Hello, currently I am converting my scripts from old Unity Networking to UNET. I have an array on server side where all player information is stored. I used to identify the player (when he was sending...
View ArticleMultiple local players joining online game
I cannot figure out how to do this. Currently what I am wanting to do is as follows: I have a screen where player 1 can pick a character and customize it, and three others can press A to join and...
View ArticleRegisterHandler() works in the editor, but not in a build
I'm trying to register handlers for custom network messages. It works flawlessly in the editor, but now when I'm doing the same on a build. When I'm trying to register a serverside handler as this, the...
View ArticleNested NetworkBehaviour / ClientRpc Error
I get this warning / error of "ClientRpc call on un-spawned object" when I try to call a ClientRpc on a nested NetworkBehaviour. That is, I have a root object A, which has a NetworkIdentity which is...
View ArticlePhoton Friends List
Hello, I want to add friends list where players can see if friends are online/offline and invite them to the room. I couldn't find enough documentation for this. Can you share a code or give some...
View ArticlePhoton PUN+
Photon PUN+ PUN implements Unity's well known networking API on top of Photon. Keeping the API simple, this gives you dedicated servers (OnPremise or in Photon Cloud), fixes, tweaks and ongoing...
View ArticleProblem instantiating second character in multiplayer game using photo unity...
I have created a simple game that instantiates the same character for different players in a multiplayer game. The first character is created flawlessly. But when I create the second character, the...
View ArticlePhoton |Getting Room informations without running a for loop
So what i need to do is getting room informations without running a for loop and yes i do know name of the rooms. I am hosting those rooms at my own servers. The reason why i dont want to use a for...
View ArticleHow to set individual playerPrefab form client in the NetworkManger?
Hello, i am trying to set the playerPrefab from a client before the NetworkManager is spawning it. In this way the client has the possibility to change the playerPrefab before he is joining the game....
View ArticleSimplest Facebook SDK multiplayer setup
I am interested how it would be possible to setup simplest Unity multiplayer game for Facebook SDK? It doesn't need to be very detailed - I just need some solution that one player could control one...
View ArticleOnline multiplayer combat vehicle game in the style of World of Tanks/War...
Hi guys! I'd like to find out whether would be possible to create online multiplayer combat vehicle game in the style of World of Tanks/War Thunder in Unity for at least up to 40 concurrent players and...
View ArticleKnown Issue with MatchMaker: 500 Internal Server Error
Hello, If you are receiving a 500 Internal Server Error when using MatchMaker, it's a known issue right now. We have what we believe is a fix and it's going through internal testing. It's possible this...
View ArticleUnet matchmaking
How to make matchmaking working? I added Cloud Project ID to PlayerSettings, but when i want to start an internet match i got an error: Code (csharp): Create...
View ArticleUnet, Multiplayer, Network
I want to find a way to spawn several player objects. So one player have for instance two player objects. So at first to make this possible i had to find a way to spawn player objects after connecting...
View ArticleSend PNG from Server to Client and via versa ?
Hello, i'm try to figure out how to send a small png file 100-200k from Server/Client to Client and via versa. I have this script here but it doesn't work... Also i never had used the Network writer...
View ArticleNetworkIdentity.UNetStaticUpdate allocates memory
Hi, I was looking at the profiler output and it seems that this method allocates a small amount of memory (when creating an iterator over some values): View attachment 150762 There are 2 issues here:...
View ArticleMatchmaking Server Down??
Hi, I can't get my Cloud Project ID to stop giving 500 errors, is the service down for maintenance? Request error: 500 Internal Server Error...
View ArticleOld Networking with RPC or new UNET?
Hey guys.. So I've been programming networking code for while with the old way of RPCs and stuff. Should I try to stop all that and learn to use the new UNet way? Or should I continue with what I know...
View ArticleClient can't Spawn to Server,.
i using new Unity Networking with unity 5.1.2f1 i build 2 version of game : ClientBuild for end user ServerBuild for Server I use Linux as a server and run ServerBuild with headless mode,. when the...
View ArticleHow client - backend/server conversation should work?
Hello, i am working on a multiplayer rpg game and i have some problems with understanding client-server conversation principies. For example in a rpg game a player has inventory (List of Items), some...
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