Since Unity has built-in stuff for Exit Game's "Photon" system and vice-versa, I looked at Photon's server and cloud packages today. One in particular puzzled me: one of their server packages says it offers unlimited concurrent users for a lifetime (!) for only a single one-time fee of $3,500 without any monthly charges or other fees later on. How is this feasible, and what does "unlimited" actually mean in practical terms before : a) the system slows to a crawl, or b) Photon shuts down...
Photon's $3,500 "Unlimited Lifetime" Server package
Photon's $3,500 "Unlimited Lifetime" Server package