Photon's $3,500 "Unlimited Lifetime" Server package
Since Unity has built-in stuff for Exit Game's "Photon" system and vice-versa, I looked at Photon's server and cloud packages today. One in particular puzzled me: one of their server packages says it...
View ArticlePhoton Unity Networking, Hiding a room permanently.
Hi, I am trying to make a 4 player multiplayer board game using Photon Unity Networking. I am using the same code as the photon vikings demo for creating and joining rooms. What I want to do to hide a...
View ArticleHaving trouble getting everything to talk to each other just right. Please help.
I am using a WAMP server as my master server and I start the server window by building and running (which I am not sure if I have to do because my WAMP server is continuously running the background of...
View ArticleNetworkBehaviour in External DLL
Hello together, I develop my Game with Visual Studio and compile it to an DLL, to place it in my Unity Plugin Folder and use it in Unity. My game is a multiplayer game so I have to use, since Unity...
View ArticleTimeout disconnect after a few minutes
Hello. I am working on a multiplayer puzzle game. I tested it with a friend ( not living close, but still a good ping ). Yesterday and today we tested the game for a longer period of time and somehow...
View ArticleNetworkClient.RegisterHandler not working
I'm trying to handle the networking errors, but RegisterHandler apparently is just being ignored. I.e. I call it, and it is exactly as if I didn't: I still get the default error handling. This is my...
View ArticleHow to split the client and the server ?
Hi guys, I'm trying to split my game project into two executables : client/server (dedicated) and i wanted to know if someone has already done that ? My problem is: i crate a game empty called "Network...
View ArticleModify the playerPrefab before OnServerAddPlayer
Hi guys, I'm trying to create a Login Manager for my game. I have 2 scripts : LoginManager.cs and CustomNetworkManager.cs (with a public GameObject playerGameObject). From my LoginManager, I want to...
View ArticleUNET - Get player ID number?
Hey, I've been pulling my hair out for at least 7 hours trying to get this working. I'm losing my mind I have 4 players (Red, Green, Blue, Cobalt). Each has a network identity and network transform...
View ArticleNetworkDiscovery sample
Attached is a simple project that uses the NetworkDiscovery component that is new in Unity 5.2. The NetworkDiscovery component allows Unity games to find each other on a local network. It can broadcast...
View ArticleWarning: wrong connectionId in received user packet
Hello, I am running into weird random issue with Unet client-server during handshake communication. Sequence: 1. server is ready and running 2. client is starting and connecting to server 3a. (very...
View ArticleIn-Lobby Issues
Okay well first off, I've been doing a bit of work on making a lobby with an ID script, but then I realised that Unity already created a demo lobby. I tried that out and can't change the online scene,...
View ArticleSend a data value on Photon
Hello, I'm using PhotonNetwork but I'm starting on the plugin, I done a simple scene, when players join on a room and enter on the scene, he can click on an box, and a variable int will count how much...
View ArticleAccess Objects on Other Networks
I've been trying to add the option to let the players of my two-player online game change skins, but the change is only visible to the player who did the change. So my solution to this is to make the...
View ArticleForge Cloud (Forge Networking)
We wanted to make a whole new post for this as it is a new offering by us (the Forge Networking guys). Forge Cloud Hosting Beta NO CCU COSTS, NO CCU LIMITATIONS We promised and now we are delivering...
View ArticleUnity Master Server question
Hello everyone, I'm developing an android multi-player game (authoritative server) using unity networking. It works fine when i tested it but the only problem i'm facing it's the increased lag when...
View ArticleNetworkDiscovery.broadcastData can not change?
Hi, I'm making a matchMaker for wlan use. Something like the server tells the current player counts, the game name etc. Then I found NetworkDiscovery, and broadcastData can used to do so. My problem is...
View ArticleHow to make players able to interact with an object in UNet in Unity 5.2
Hello! I've done quite a lot of programming but I'm relatively new to Unity and UNet especially. I hope you can help me out here. I have a simple multiplayer game where players (Local player authority...
View ArticleMy variable is jutst owned by room owner on Photon Engine
I done a script that when the player click on a cube, it counts i++ for that, My idea is that it count how much clicks each players done. But when I click on the scene it just i++ the owner of the room...
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