Hi guys,
I'm trying to create a Login Manager for my game. I have 2 scripts : LoginManager.cs and CustomNetworkManager.cs (with a public GameObject playerGameObject).
From my LoginManager, I want to instantiate my playerGameObject
(networkManager.playerGameObject = Instantiate<GameObject>(networkManager.playerPrefab).
In my OnServerAddPlayer function i call the NetworkServer.AddPlayerForConnection with my playerGameObject.
But when I'm in game, the playerPrefab is deactivate. I tried to...
Modify the playerPrefab before OnServerAddPlayer
I'm trying to create a Login Manager for my game. I have 2 scripts : LoginManager.cs and CustomNetworkManager.cs (with a public GameObject playerGameObject).
From my LoginManager, I want to instantiate my playerGameObject
(networkManager.playerGameObject = Instantiate<GameObject>(networkManager.playerPrefab).
In my OnServerAddPlayer function i call the NetworkServer.AddPlayerForConnection with my playerGameObject.
But when I'm in game, the playerPrefab is deactivate. I tried to...
Modify the playerPrefab before OnServerAddPlayer