Hey, I've been pulling my hair out for at least 7 hours trying to get this working. I'm losing my mind
I have 4 players (Red, Green, Blue, Cobalt). Each has a network identity and network transform component, and they sync up nicely over the network. When the playerObjects are created by the NetworkManager upon connect, they are each given a color value depending on how many players are currently connected. This works fine. Finally, I call the ServerSceneChange() function and the...
UNET - Get player ID number?
I have 4 players (Red, Green, Blue, Cobalt). Each has a network identity and network transform component, and they sync up nicely over the network. When the playerObjects are created by the NetworkManager upon connect, they are each given a color value depending on how many players are currently connected. This works fine. Finally, I call the ServerSceneChange() function and the...
UNET - Get player ID number?