Hello, I'm using PhotonNetwork but I'm starting on the plugin, I done a simple scene, when players join on a room and enter on the scene, he can click on an box, and a variable int will count how much clicks the player done.
The problem is that my variable is unique per player, so when I click only the client see, but another players dont see how much clicks the other player done.
Here my script:
That was my last try, but info and stream are aways null
Send a data value on Photon
The problem is that my variable is unique per player, so when I click only the client see, but another players dont see how much clicks the other player done.
Here my script:
That was my last try, but info and stream are aways null
Code (CSharp):
- using UnityEngine;
- using...