Hello folks,
I am making an online multiplayer football game. In the game there's a ball already in the scene (balli s not instantiated it is present in scene when the game starts) and it has a Photon View and a script which syncs the transform of the ball and this script is observed.
[This is that script]
Sync transform of non PhotonNetwork.Instantiated objects. Please Help!
I am making an online multiplayer football game. In the game there's a ball already in the scene (balli s not instantiated it is present in scene when the game starts) and it has a Photon View and a script which syncs the transform of the ball and this script is observed.
[This is that script]
Code (CSharp):
- using UnityEngine;
- using System.Collections;
- [SerializeField]...