Resetting network scene objects
As discussed in this thread. Networked scene objects do not reset after disconnecting from a server. If you disconnect from a server, and start a server locally, then networked scene objects will cause...
View ArticleUnity 5 multiplayer android game free
I installed Unity 5 and I want to develop an android app which his main concept is multiplayer players - more than 2 players, based on rooms like FunJump. I have searched a lot in the forum before I...
View ArticleStep by step guide for setting up Unity multiplayer?
Hello, While I am a good programmer in c# and have been "playing" with Unity for a while (and got an iPhone game out!) I have no knowledge for setting up (deploy) a multiplayer environment using Unity....
View ArticleHow to link 3-rd party lib in then open source of HLAPI
I download the source of HLAPI from http://blogs.unity3d.com/2015/11/19/high-level-multiplayer-networking-layer-has-been-open-sourced/ . I modify it with some 3-rd lib and compile success. I put both...
View ArticleThe Lockstep Framework
Here's a demonstration of a multiplayer framework targeted at RTS games I've been working on: DPhysics will be released as a standalone asset but will also be included in the Lockstep Framework, which...
View ArticleNested Networkidentities usage and overhead
Our players are very modular and using just one managing script as Networkbehaviour where all child scripts and components have to be synced to get's confusing. What's the downside of having multiple...
View ArticleUnilauncher - Advanced Pro Launcher,File Verify,Patcher Kit (Open Source)
(UniLan 1.0) is intended for Unity3D game engine. Professional Open Source Project Login Server , Launcher , File Validate , File Patcher ,Server Side Protection KIT * Tested for work most sustainable...
View ArticleMax message size cannot be greater than 65527
Hi, I am trying to send a jpeg image (about 692KB) through network using unity low level transport layer APIs. I created an unreliable fragmented channel for it but when I sent the jpeg byte array...
View ArticleSync transform of non PhotonNetwork.Instantiated objects. Please Help!
Hello folks, I am making an online multiplayer football game. In the game there's a ball already in the scene (balli s not instantiated it is present in scene when the game starts) and it has a Photon...
View ArticleMultiplayer Game with Unity accessible 24/7
Hi everyone, It's my first post so please be gentle I have a big issue with my project and it's quite horrible not being able to find something about it on Internet. I saw a lot of tutorials about...
View ArticleNetwork architecture of match-based PC multiplayer game
We are developing a game where teams of ~5 players will fight. Players will join a queue and server will find appropriate opponents and teammates. Players can choose what to bring in game from items...
View ArticleHow does UNET work with Andoid?
I was browsing some forums and I came across a topic in regards to using UNET with Android's Bluetooth modules, and it got me thinking. In what ways does UNET actually work with Android? I would assume...
View ArticleUNetWeaver error: Exception
I thought I was finally turning the last corner on getting my re-spawn done. But now I'm getting an error that seems outside of my ability to debug. Is this a unity issue or did I do something horribly...
View ArticleClientRPC one Client?
I can't see how to do this? Especially on reconnection in a game, I'd like to send a clientRPC to just one person. Is this possible? Thanks,
View ArticleNetworkClient.RegisterHandler not working
I'm trying to handle the networking errors, but RegisterHandler apparently is just being ignored. I.e. I call it, and it is exactly as if I didn't: I still get the default error handling. This is my...
View ArticleHow can I use NAT Traversal with UNET? Only for users that pay?
Hi guys, I just spend a week updating my own network library to build on top of the new UNET. The only problem: how can I allow two users behind a NAT/Firewall/Router to connect to each other? It seems...
View ArticleMultiplayer asteroids field problems
Hi everybody, First, i'm a french guy, sorry for my english. I'm on a personal project of a simple multiplayer game that takes place in space. I've already set up the multiplayer part, players can...
View ArticleOnline Trading Card Game
Need help here. What i need to do is make this multiplayer. I am currently using photon but i have no idea how will i apply photon here. My objective is when the game start. My deck will be pass to the...
View ArticleCreating a room using .CreateMatch
This has to deal with Matchmaker. I used this code out of the unity docs. Code (CSharp): if (GUILayout.Button("Create Room")) { CreateMatchRequest create = new CreateMatchRequest();...
View ArticleRTS (shall I dare not to use Peer-to-Peer Lockstep)
First of do you know any RTS game that does not use the typical lockstep network model. For example the client side prediction approach. I wonder cause from what I understand the downside of lockstep...
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