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Resetting network scene objects

As discussed in this thread. Networked scene objects do not reset after disconnecting from a server. If you disconnect from a server, and start a server locally, then networked scene objects will cause...

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Unity 5 multiplayer android game free

I installed Unity 5 and I want to develop an android app which his main concept is multiplayer players - more than 2 players, based on rooms like FunJump. I have searched a lot in the forum before I...

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Step by step guide for setting up Unity multiplayer?

Hello, While I am a good programmer in c# and have been "playing" with Unity for a while (and got an iPhone game out!) I have no knowledge for setting up (deploy) a multiplayer environment using Unity....

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How to link 3-rd party lib in then open source of HLAPI

I download the source of HLAPI from http://blogs.unity3d.com/2015/11/19/high-level-multiplayer-networking-layer-has-been-open-sourced/ . I modify it with some 3-rd lib and compile success. I put both...

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The Lockstep Framework

Here's a demonstration of a multiplayer framework targeted at RTS games I've been working on: DPhysics will be released as a standalone asset but will also be included in the Lockstep Framework, which...

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Nested Networkidentities usage and overhead

Our players are very modular and using just one managing script as Networkbehaviour where all child scripts and components have to be synced to get's confusing. What's the downside of having multiple...

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Unilauncher - Advanced Pro Launcher,File Verify,Patcher Kit (Open Source)

(UniLan 1.0) is intended for Unity3D game engine. Professional Open Source Project Login Server , Launcher , File Validate , File Patcher ,Server Side Protection KIT * Tested for work most sustainable...

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Max message size cannot be greater than 65527

Hi, I am trying to send a jpeg image (about 692KB) through network using unity low level transport layer APIs. I created an unreliable fragmented channel for it but when I sent the jpeg byte array...

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Sync transform of non PhotonNetwork.Instantiated objects. Please Help!

Hello folks, I am making an online multiplayer football game. In the game there's a ball already in the scene (balli s not instantiated it is present in scene when the game starts) and it has a Photon...

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Multiplayer Game with Unity accessible 24/7

Hi everyone, It's my first post so please be gentle I have a big issue with my project and it's quite horrible not being able to find something about it on Internet. I saw a lot of tutorials about...

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Network architecture of match-based PC multiplayer game

We are developing a game where teams of ~5 players will fight. Players will join a queue and server will find appropriate opponents and teammates. Players can choose what to bring in game from items...

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How does UNET work with Andoid?

I was browsing some forums and I came across a topic in regards to using UNET with Android's Bluetooth modules, and it got me thinking. In what ways does UNET actually work with Android? I would assume...

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UNetWeaver error: Exception

I thought I was finally turning the last corner on getting my re-spawn done. But now I'm getting an error that seems outside of my ability to debug. Is this a unity issue or did I do something horribly...

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ClientRPC one Client?

I can't see how to do this? Especially on reconnection in a game, I'd like to send a clientRPC to just one person. Is this possible? Thanks,

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NetworkClient.RegisterHandler not working

I'm trying to handle the networking errors, but RegisterHandler apparently is just being ignored. I.e. I call it, and it is exactly as if I didn't: I still get the default error handling. This is my...

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How can I use NAT Traversal with UNET? Only for users that pay?

Hi guys, I just spend a week updating my own network library to build on top of the new UNET. The only problem: how can I allow two users behind a NAT/Firewall/Router to connect to each other? It seems...

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Multiplayer asteroids field problems

Hi everybody, First, i'm a french guy, sorry for my english. I'm on a personal project of a simple multiplayer game that takes place in space. I've already set up the multiplayer part, players can...

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Online Trading Card Game

Need help here. What i need to do is make this multiplayer. I am currently using photon but i have no idea how will i apply photon here. My objective is when the game start. My deck will be pass to the...

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Creating a room using .CreateMatch

This has to deal with Matchmaker. I used this code out of the unity docs. Code (CSharp): if (GUILayout.Button("Create Room"))         {             CreateMatchRequest create = new CreateMatchRequest();...

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RTS (shall I dare not to use Peer-to-Peer Lockstep)

First of do you know any RTS game that does not use the typical lockstep network model. For example the client side prediction approach. I wonder cause from what I understand the downside of lockstep...

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