We are developing a game where teams of ~5 players will fight. Players will join a queue and server will find appropriate opponents and teammates. Players can choose what to bring in game from items that they have in lobby. There will be no late joining. When game ends, players will return to lobby. Basically like MOBAs.
We already have essential gameplay done with UNET for testing the idea using networklobby example from assetstore. Now I'm doing research on possible solutions for rest of...
Network architecture of match-based PC multiplayer game
We already have essential gameplay done with UNET for testing the idea using networklobby example from assetstore. Now I'm doing research on possible solutions for rest of...
Network architecture of match-based PC multiplayer game