Hello there, whenever I think I know what I am doing with UNET then I realize how I am wrong and hour after and hour of experiments it goes so crazy.
Anyway I making a movement with clickToMove with NavMeshAgent, also playerPrefab has got NetworkTransform attached (Rigidbody is set as isKinnematic) and Im using IsTrigger on collider. Whenever I trigger other player collider I want it to get knockbacked but I cannot get it right on client (on host it works good), for testing purposes I'm...
UNET OnTrigger sync NavMeshAgent
Anyway I making a movement with clickToMove with NavMeshAgent, also playerPrefab has got NetworkTransform attached (Rigidbody is set as isKinnematic) and Im using IsTrigger on collider. Whenever I trigger other player collider I want it to get knockbacked but I cannot get it right on client (on host it works good), for testing purposes I'm...
UNET OnTrigger sync NavMeshAgent