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How to autostart Ubuntu headless server?

There must be people here who run their game servers on Ubuntu servers? How do you start the program when the server starts? I can run it with ./Servername.x86_64 but that's all I know about running...

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Report packet loss rate?

Is there a way, with Unity 5.1.1f1, to get some measure of how many packets are being lost from a NetworkServer to a NetworkClient, on the NetworkServer? I am measuring the latency with...

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Photon Networking. Count of Players Not Increasing

Need help with this. My countOfPlayers is not increasing even though new player enters.

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CreateOrJoinMatchRequest

How does CreateOrJoinMatchRequest work? http://docs.unity3d.com/ScriptReference/Networking.Match.CreateOrJoinMatchRequest.html I have this and it works to create a match. Code (csharp):...

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Android available ports

Hi, the situation is as follows: I'm trying to create an android app using unity that has a server running, so I can call the service from a PC. However when I try to connect to the server I get the...

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UNET OnTrigger sync NavMeshAgent

Hello there, whenever I think I know what I am doing with UNET then I realize how I am wrong and hour after and hour of experiments it goes so crazy. Anyway I making a movement with clickToMove with...

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Implement Unistorm with UNET

Is there anyway to implement the Unistorm asset with UNET instead of Photon? I've been looking through the forums and APIs looking for ways to setup Unistorm with UNET. Thanks in advance.

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Basic Photon Question, want other player NOT to see a gameobject

Hi guys, I have a simple multiplayer game with players creating and joining rooms, everything is working as it should. My question is this : if there are always two players in a room, how would you...

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simple udp implementation (send/read via mono/c#)

Two Objects for send and receiving UDP-Packets. Hope this helps. Updated code you will find (german) on our university gamedevelopment page:...

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Help visualizing Unet network behavior

Hello, I am looking for some help on trying to figure out why my Unet networked game is behaving like it is (and the Unet system in general). I am trying to network the beginnings of an RTS game. So...

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Connecting to external host (not the same LAN)

I am currently trying to set up simple 2 player multiplayer game. This works fine when I am creating the game within my computer and running one time through Editor and another time from the build. I...

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How can I turn off a particle system for some players?

For example, when a player attack another player who is far from him isn't suppose to see it, how can I disable it for other players. Thanks

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NetworkClient and inheritance with NetworkManager

Hi, i'm trying to create a custom NetworkClient but I don't know how to use it with NetworkManager..! I can't override the StartClient function into NetworkManager. Someone has an idea ?

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Google Play Game Services Real Time Multiplayer

I'm currently developing an Android multiplayer game with Unity. For networking I'm using the Unity Network stuff (Network.InitializeServer, networkView for synchronization of the players position,...

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Rubber Banding using Network Transform

Hey guys, I've been playing around with UNet for a little while now and have ran into some issues. Syncing simple positions across the network smoothly seem to be impossible with the built in...

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[Unity 5.3.0f1] How to auto-migrate players through code when client disconnects

Not much else to add, how can I auto-migrate a player without having to show the GUI.

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Photon Unity Networking

Photon Unity Networking Get it. No server setup needed - runs in the Photon Cloud. No obligation due to free plan. Download from the Asset Store: http://u3d.as/2ey Overview This package implements...

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UNET - Spawn scene object not found

I'm looking into UNET, but I'm having some trouble getting a client to spawn GameObjects. I have a host, which correctly creates a number of GameObjects (from prefabs that are registered in the...

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Spawn scene object not found for 1

i have error while loading map on client and network Scene objects deactivated i was calling the NetworkServer.SpawnObjects at the end on map load fuction(on server) Spawn scene object not found for 1...

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LLAPI problems when using two editor projects with same code

Would someone be able to confirm a bug(s) with LLAPI and two separate projects for me? I'm not sure, but it appears that I hit a bug when using client and server split across two scenes and editor...

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