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Help visualizing Unet network behavior

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Hello,

I am looking for some help on trying to figure out why my Unet networked game is behaving like it is (and the Unet system in general). I am trying to network the beginnings of an RTS game. So far, I have two object/units in my game. Each unit/agent has a "Network Identity", "Network Transform", and "Network Animator" script attached to them.

I am testing with one Host Client and with one regular (non-host) client connected. What happens is when I select and command a unit to...

Help visualizing Unet network behavior

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