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Rubber Banding using Network Transform

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Hey guys,

I've been playing around with UNet for a little while now and have ran into some issues. Syncing simple positions across the network smoothly seem to be impossible with the built in components, as when using the Network Simulator at reasonable latency(50 ms) rubber banding becomes apparent on both client and server. This is a massive issue mainly due to the effect being present on the local authority client also, creating an unusable handling experience. I've began to write...

Rubber Banding using Network Transform

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