I'm looking into UNET, but I'm having some trouble getting a client to spawn GameObjects.
I have a host, which correctly creates a number of GameObjects (from prefabs that are registered in the Inspector of the NetworkManager).
UNET - Spawn scene object not found
I have a host, which correctly creates a number of GameObjects (from prefabs that are registered in the Inspector of the NetworkManager).
Code (CSharp):
- public GameObject unitPrefab;
- {