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LLAPI problems when using two editor projects with same code

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Would someone be able to confirm a bug(s) with LLAPI and two separate projects for me?

I'm not sure, but it appears that I hit a bug when using client and server split across two scenes and editor instances.

I get errors on NetworkTransport.Send() ONLY when trying to make a dedicated server. Connect, config, init, etc. all return successful and I have no other errors. But when I try to use NetworkTransport.Send() I see this on the client:

Attempt to send to not connected...

LLAPI problems when using two editor projects with same code

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