Unity's built in Multiplayer System provides option of Offline Scene and Online Scene in Network Manager.
When a user starts a server, the online scene is loaded and joining that server other players are brought to that "Online scene".
That's how it works. It is totally cool and I can implement the system.
But I have a different aspect. Say, I have 4 players who will play with each other. But I don't want them to be in one scene i.e the "Online Scene" which was initialised in the Network...
Need Help about multiple online scene for multiple user
When a user starts a server, the online scene is loaded and joining that server other players are brought to that "Online scene".
That's how it works. It is totally cool and I can implement the system.
But I have a different aspect. Say, I have 4 players who will play with each other. But I don't want them to be in one scene i.e the "Online Scene" which was initialised in the Network...
Need Help about multiple online scene for multiple user