Multiple Client Mode : - What is it?
Hi, I can't find any info on this Network Manager parameter. I'd like to know what it's for. My game is a multiplayer coop game, it's 1 to 6 players. Should I enable it? Thanks
View ArticleNetwork Transform Documentation (interpolation)
I'm trying to learn the new network features (UNet) and the Network Transform needs some explanations. What are the meanings of the values? I mean, I can understand movement threshold (only sends data...
View ArticleServer Library?
In the unity roadmap it says that the server library will be available in 5.4. Will this contain all the code used to make the server.
View ArticleNeed Help about multiple online scene for multiple user
Unity's built in Multiplayer System provides option of Offline Scene and Online Scene in Network Manager. When a user starts a server, the online scene is loaded and joining that server other players...
View ArticleLaunch video on clients at the same time
Hello, i want to launch at the same time a video in all the clients (60 android mobiles ) trough one server (pc) in a local network over wifi, and i am a little lost on how to start this with the new...
View ArticleFailed to spawn an object on the client.
Ok i'v solved it. Apparently ClientScene.RegisterPrefab(prefab_) didn't work for me but assigning the prefab via the inspector into the NetworkManager did work. Have no idea why ( New to networks in...
View ArticleOnline Highscore java.io.EOF Exception
Hello, i have a problem with my highscore upload in my Andoid Game. I have search but i found nothing about it. I think its a special problem. Its an online highscore and i use for it an MySQL-Database...
View ArticleUNET Timeout Error During Matchmaking when Client is Connected Over 4G
I'm making a simple multiplayer game for android and whenever one client is connected over 4G, during matchmaking, I get an error like "UNet Client Disconnect Error: Timeout". I've done some research...
View ArticleI can spawn the player but he cant communicate with the server :(
I am using a local WAMP server to connect everything. I get no errors when I initiate the server and then connect the client. Everything seems to run great until the player spawns and it tells me...
View ArticleLLAPI Issues
Hi I started experimenting with the UNET LLAPI yesterday and I can't seem to get it work right. The documentation seems very limited also. I created a simple client and server system. Server accepts...
View ArticleUNet Sample Projects
Attached to this post are some sample projects for the new networking system. These projects all use the High Level networking API. Warning, these contain programmer art and are not pretty at all....
View ArticleTrying to use UNET and UMA 2 - UNET Network Animator not working.
I am using UNET and UMA 2 for a small project. Trying to use UNET instead of other networking platforms. I have a small project with just the UMA 2 in it. I went through the tutorial from Secret Anorak...
View ArticleChanging Vehicle Prefab At Current Position
Okay so I'm in the middle of building an open world multiplayer car game, you can see it here. So what I'm wanting to achieve is in my scene, having a vehicle selector, that can change the vehicle on...
View ArticleCreating a match through UNET Match maker on WSA causes AccessViolationException
To recreate, you can either create your own project (steps below) or clone this gitrepo: https://bitbucket.org/janne_rasanen/matchmakerwsa/src Steps to recreate in Unity: 1. Create empty gameobject,...
View ArticlePlayers joining new Map
Hello together, i try to make it short. I have set up a multiplayer, which works perfectly fine. Now i want that, when the Host is switching to another map over a keyboard button press(works already),...
View ArticleUnity PUN Async Level Loading
Does anyone know how to use photon networking to fetch a server's current scene name/number ? I have looked pretty much anywhere and I coudnt find anything that shows how to fetch it, or if its...
View ArticleMultiplayer asteroids field problems
Hi everybody, First, i'm a french guy, sorry for my english. I'm on a personal project of a simple multiplayer game that takes place in space. I've already set up the multiplayer part, players can...
View ArticleUnity Master Server question
Hello everyone, I'm developing an android multi-player game (authoritative server) using unity networking. It works fine when i tested it but the only problem i'm facing it's the increased lag when...
View ArticleOnline Trading Card Game
Need help here. What i need to do is make this multiplayer. I am currently using photon but i have no idea how will i apply photon here. My objective is when the game start. My deck will be pass to the...
View ArticleWhat it the right way to execute functions on the server and clients as well?
[ClientRpc] is only clients. I need something that will cause the function to run on the server and all of the clients. is there anything like that? What I'm doing right now is: Code (CSharp):...
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