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Unity Master Server question

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Hello everyone,
I'm developing an android multi-player game (authoritative server) using unity networking. It works fine when i tested it but the only problem i'm facing it's the increased lag when players aren't on the same network (wi-fi). Because the game heavily relies on physics, i decided to make it playable only by people connected on same wi-fi.
So my question is :
Is there any way to modify my code so the people who refresh the game list on master server will only find...

Unity Master Server question

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