I am working on a Unity project in which I need both a video- and audio stream running.
I am (perhaps foolishly?) using the HLAPI networking system for this, but it seems that I always fill up the outgoing queue for network messages, and I very quickly get the warning "no free events for long message" (followed by an error: "Failed to send big message"), causing a large part of following messages to not being send or received - this also often causes the client to gets disconnected.
I have...
How should I handle "no free events for long message"?
I am (perhaps foolishly?) using the HLAPI networking system for this, but it seems that I always fill up the outgoing queue for network messages, and I very quickly get the warning "no free events for long message" (followed by an error: "Failed to send big message"), causing a large part of following messages to not being send or received - this also often causes the client to gets disconnected.
I have...
How should I handle "no free events for long message"?